It then went on to win an IGF Award in 2014, despite being unfinished. We've been following the development of mind-bending, reality-warping, picture-based puzzler Gorogoa for five years, since it was first revealed in 2012. It looks like a colored, moving sketch, which looks great on both mobile devices and PC. Interview: Jason Roberts on Gorogoa, brevity and unknowability. ![]() Gorogoa is characterized by high quality two-dimensional graphic design, maintained in cartoon style. Arranged properly, the images "come to life", creating a critical scene and thus pushing the action forward. a bird sitting on a branch on one-quarter of the screen, an apple on the second and a bowl on the third one. It is complicated by the fact that we don't match individual parts of a single picture, but rather the motifs hidden in each scene - e.g. The core of the game is solving sliding puzzles consisting of up to four scenes. The developer described the puzzles as 'miracles' in which desparate things are connected together. But the game struck me as about looking for meaning and purpose. I played it over a year ago so I don't remember everything that happens. What distinguishes Gorogoa from other logical games are the unusual gameplay mechanics. Gorogoa is a woven fabric of story and puzzles. The story is full of symbolism referring to beliefs from all over the world and is exceptionally abstract. The main character of the game is a boy who collects mysterious objects of religious significance. The story told in Gorogoa is not subject to unambiguous interpretation. The title appeared, among others, on PC, PS4, etc., and was released by Annapurna Interactive. The author of this production is Jason Roberts, responsible for both the game code and its visuals. Gorogoa is an original puzzle game developed by Buried Signal studio. ‘Jason Roberts Interview: Creating Gorogoa Required Awkwardness and Chaos’. Discovering the next path or picture, and seeing where you travel, this exploration through Gorogoa as well as the obvious love of art history and visual puzzles that resonates through the illustration is what makes the game inspiring and beautiful. The core of the narrative design according to Roberts the human search for meaning in life ( Kotaku). ![]() The drawing part was so exciting sometimes that it would lure me off the path of making a good game.” I came up with a bunch of imagery and didn’t think through what it meant. Roberts initially neglected the narrative and the game part of his game, “I just drew a bunch of pictures that I wanted to draw, that were fun to draw. Roberts took inspiration from his trip to Istanbul and as a result, his illustrations are reminiscent of mysterious and ancient Byzantine religion and architecture. The work is hand-drawn and a story-book feel. The interactivity and core mechanics of the game inform the story, you start with still images and move them around until they fit into place. The narrative technique used by Gorogoa is quite brilliant. And Gorogoa has that child-like freedom of expression and fantasy, at times delicately straying on scary although just enough to keep things interesting. game, even the title Gorogoa has no meaning in any language, it is a completely fictional word. ![]() So what is Gorogoa? Apparently it “was the name of an imaginary monster that he invented when he (Roberts) was a child” ( Kotaku). The player has no influence over the linear story, except that Gorogoa is a game that inspires our own imagination. I’m hoping to design my narrative in my illustration so chose to think about Gorogoa. Gorogoa has no dialogue, incredibly simple controls and unique gameplay but it tells a deep story through illustration and gameplay.
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